I’ll be honest; at first I didn’t like S.T.A.L.K.E.R. a lot but after a small pep talk with Nikhil I gave this game another shot and somehow fell in love with it immediately (yeah, I’m weird like that). At E3 2007 I was actually hoping we would get some sort of S.T.A.L.K.E.R. news and the Gods must be smiling for we get a full-fledged expansion that’ll take place before the events of the first STALKER game.
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.
Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.
For more on the game kindly head http://www.stalker-game.com/en/?page=news&item=47
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