Now that E3 is over, Epic’s come clear with one of the issues that caused the delay for the Xbox 360 version of Unreal Tournament and surprisingly, the problem lies with Microsoft’s very own online service, Xbox Live. It seems that Sony’s PlayStation Network is pretty open in nature, so bringing mods to that platform isn’t a problem but Xbox Live’s closed structure makes it tough to do so and here’s what Epic’s Mark Rein had to say to computerandvideogames.com on that matter:
"That's part of the reason we announced we were shipping the game on PC and PS3 this Fall, but we don't have a date for the Xbox 360 version - it'll be some time after the new year. Part of that is because we haven't been able to figure out just how we're going to do the mods. And Microsoft's got a very busy Christmas schedule... We just couldn't get enough attention from them to solve that problem."
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